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InDesign CS2, Polygons, and madness



Okay, all I want to do is look at an existing polygon and then create
another one exactly like it (without copying and pasting*). First of all, I
couldn't find any direct means of detecting the number of sides on a polygon
frame so I had to resort to:

--
set frameClass to (class of thisFrame)
if frameClass is polygon then
set thePolyPaths to paths of thisFrame
set thePathPoints to path points of item 1 of thePolyPaths
end if
--

And then count of thePathPoints should give me the number of sides. But I
don't think I can even rely on that (will the path of the frame itself
always be first in the list of paths?). But even if I can rely on it, I
can't figure out how to tell the new polygon to have that many sides.
Somewhere, I read that the number of sides property of the polygon
preference object can be set to an integer at either the document or
application level, but I can for the life of me figure out how to do it.

Has anybody else been able to do this? Or better yet, does anyone know of a
more direct way to accomplish the basic goal (besides copy and paste).

Thanks for any input.
--
B!ll

* The file is somehow corrupted and the graphic frames are not re-usable, so
I am trying to re-create all these frames from scratch via scripting).
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