On Sun, May 25, 2008 at 8:06 PM, Jim Billmeyer <email@hidden> wrote:
> Hello,
>
> Is it possible to do Carbon development on the iPhone?
>
> What I need is to create a window, setup an OpenGL context and then poll for
> events in between graphics updates. Porting the application to Cocoa would
> require trashing the applications kernel instead of simply writing a thin
> HAL layer.
Not 100% related to your original question, but can I ask why a Cocoa
version would require trashing the application kernel? Cocoa is
perfectly capable of creating a window, setting up an OpenGL context,
and polling for events. It is certainly better suited to
Hollywood-style "don't call us, we'll call you" framework usage, but
it's not particularly hard to use it in the manner you describe.
Mike
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