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Re: Carbon iPhone Programming




On May 25, 2008, at 8:04 AM, Michael Ash wrote:

On Sun, May 25, 2008 at 8:06 PM, Jim Billmeyer <email@hidden> wrote:

Is it possible to do Carbon development on the iPhone?

Not 100% related to your original question, but can I ask why a Cocoa
version would require trashing the application kernel? Cocoa is
perfectly capable of creating a window, setting up an OpenGL context,
and polling for events. It is certainly better suited to
Hollywood-style "don't call us, we'll call you" framework usage, but
it's not particularly hard to use it in the manner you describe.

Your question is 0% related. Why would you go out of your way to post this in Carbon-Dev other than to provoke an argument?


Cocoa is **not** the end-all-be-all of class frameworks, but that topic is better suited for a different mailing list. Suffice to say, believe it or not, that some people prefer not to use the proprietary Apple end-to-end solution. We'll just say 5 times bitten, twice shy.

The NDA around the iPhone Simulator beta program has also reached an insipid level of discourse. Anybody can download it and read the stuff plain as day, and if you do you will clearly see that there is no such thing as Carbon on the iPhone for end user developer. However, the Cocoa Touch API on the iPhone is not exactly the same Cocoa on Mac OS X, and your goal is relatively common. Oh dear me the secret is out.

More later,
Jack


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References: 
 >Carbon iPhone Programming (From: Jim Billmeyer <email@hidden>)
 >Re: Carbon iPhone Programming (From: "Michael Ash" <email@hidden>)



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