On Mon, May 26, 2008 at 4:07 AM, Jack Small <email@hidden> wrote:
>
> On May 25, 2008, at 8:04 AM, Michael Ash wrote:
>
>> On Sun, May 25, 2008 at 8:06 PM, Jim Billmeyer <email@hidden>
>> wrote:
>>>
>>> Is it possible to do Carbon development on the iPhone?
>>>
>>> What I need is to create a window, setup an OpenGL context and then poll for
>>> events in between graphics updates. Porting the application to Cocoa would
>>> require trashing the applications kernel instead of simply writing a thin
>>> HAL layer.
>> Not 100% related to your original question, but can I ask why a Cocoa
>> version would require trashing the application kernel? Cocoa is
>> perfectly capable of creating a window, setting up an OpenGL context,
>> and polling for events. It is certainly better suited to
>> Hollywood-style "don't call us, we'll call you" framework usage, but
>> it's not particularly hard to use it in the manner you describe.
>
> Your question is 0% related. Why would you go out of your way to post this
> in Carbon-Dev other than to provoke an argument?
Jeez, I was just trying to be helpful. It sounded like the guy had
some misconceptions about using Cocoa for this kind of work. It's
easier than you think. I figured I could give a bit of information
about that, which would then save him a whole lot of trouble later on
if he ultimately had to make the switch.
So, my deepest and sincerest apologies for attempting to be helpful by
stepping outside the bounds of this mailing list. Next time I'll be
sure to stick to suggestions which, while useless, will not offend.
Oh, and by the way, thanks for trimming the quotes in the message to
make me look like an ass. I have repaired them above.
Mike
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