I recommend you visit developer.apple.com/iphone. After you join the
developer program you'll have access to the iPhone samples. There are
a couple which demonstrate how to write an OpenGL based application
and also interact with the event system, accelerometer, etc.
Deric Horn
Application Technologies Evangelist
Apple Worldwide Developer Relations
email@hidden
On May 25, 2008, at 5:06 AM, Jim Billmeyer wrote:
Hello,
Is it possible to do Carbon development on the iPhone?
What I need is to create a window, setup an OpenGL context and then
poll for events in between graphics updates. Porting the application
to Cocoa would require trashing the applications kernel instead of
simply writing a thin HAL layer.
Any comments or clues would be helpful.
Thanks,
Jim
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