As the sender of the drag you can do this by calling
SetDragImageWithCGImage as far back as 10.2 (or with SetDragImage if
you require earlier support) at any point during the drag including
within your DragInputProc. If you're the receiver there is no way to
update the image at this time. Please write an enhancement request if
you'd like to see support for that behavior.
On May 30, 2008, at 2:38 PM, Matthew Allen wrote:
Hi,
I was wondering whether I could change the drag image during a call
to TrackDrag according to whether the current drop target can accept
the data? This obviously changes as the mouse moves over different
windows. I know that the target sometimes has feedback of it's own
but I'd like to show feedback next to the cursor as well. (I don't
always control the target).
Maybe a function like SetDragInputProc could be re-tasked to that
sort of thing.... but maybe there is a better way?
Regards
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