On Wed, 26 Jan 2005 09:26:42, George Warner <email@hidden> wrote:
> On Tue, 25 Jan 2005 20:40:38 -0800, Eric Schlegel <email@hidden> wrote:
>> I think the primary issues would be:
>> - don't share a CGContext across threads; I don't believe Quartz
>> synchronizes context access. Use a separate context for each thread.
>
> Actually, you can do this. As long as the area's being drawn to by the
> different thread don't overlap then Quartz can handle the same context being
> used my multiple threads. Internally it serializes accesses to the context.
George, I am curious if such internal serialization is really needed
if areas being drawn don't overlap.
Mike
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