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What's faster: RGBA8 or ARGB8?



Hello everybody,

I'm just about to make a basic decision for either (32 Bit) RGBA8 or ARGB8 as well as (128 bit) ARGBfloat or RGBAfloat, both non- premultiplied.

I would like to pick the one that's best supported with Core Image and Quartz in terms of speed. I.e. which of the formats is displayed faster, is the "native" format and does not need any conversions?

Are there any speed gains if I pick one format or the other?

Will there be any differences on that area between Intel-basic and IBM/Freescale-based Macs?

That information is really important to me as I'll optimize my application to either use the one or the other. Any answer is thus greatly appreciated.

Best regards,
Felix
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