Mailing Lists: Apple Mailing Lists

Image of Mac OS face in stamp
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: CG vs QuickDraw



David Duncan wrote:
On Jun 10, 2007, at 09:31 AM, Ingemar Ragnemalm wrote:

Transparency, anti-aliasing: Not really an issue, QuickDraw does them pretty well.

Quickdraw only really understands binary transparency (regions). It only anti-aliases text (and not as well as Quartz). Quartz natively understands full alpha transparency and can anti-alias everything.

Well, that is one of my arguments: Contrary to what is often claimed, QuickDraw natively
understands full alpha transparency (although not in the RGBA grouping) and can antialias
everything with very little extra effort. Wrap your drawing routine with a supersampling
ditherCopy, and wrap drawing with transparency with calls that CopyMask your drawing
properly. No problem, no low-level pixel processing, not much extra code, it is all in
standard QuickDraw.


But the biggest advantage of Quartz is that you can take the same drawing commands you use to draw to screen, and virtually unmodified use them to create a PDF or Print, or to create an image of any DPI.

Absolutely. The resolution independence, splines, floating-point data etc, are very important.
That's where QD has flaws that can't be worked around. I have seen picture collections that
would have been so great if the shapes were not all integer-based polygons, and instead the
shapes are not good enough to print, especially if zoomed.


My conclusion is of course that CG is more modern (no question about it), but it is
also fun to break some illusions of QD's inabilities while pointing out the REAL
strengths.

Quickdraw had a forward looking design for it's day. It's the only reason why it was viable as a primary graphics system for over 15 years. But if you feel that Quickdraw really does have a strength somewhere that is overlooked in Quartz (and I won't say that isn't possible) then filing a feature enhancement would be highly appreciated :).

I am not in any way trying to point backwards, not saying that QD should be of much use
today, other than possibly making QD-CG glue to ease porting, but it somewhat fun to
show that some popular CG "strengths" are mostly void, they were already there, while
noting what REALLY counts. And there are things to learn by expanding the list.


If this discussion can surface some omissions in CG, or not well-known workarounds, the better.

On more thing: QD Bottlenecks. (Could have been a subject of its own.)

The QD bottlenecks is a very powerful technique that I still wish to see a replacement for, and
I am surprised that I find very little discussions on the topic (googling and searching Apple docs).
"The GrafProcs bottleneck tricks simply don’t apply in Quartz." says the docs
(QuickDrawToQuartz2D), as if it was suddenly irrelevant to process the contents of metadata.
There are tons of tricks to play with the bottlenecks. Sure it will be very different with CG, the
drawing commands are different, but the usefulness can hardly be gone.


As an example, I have often used PICTs for storing polygonal paths, for example for animation
paths. They should really have been splines, but I can always do a Catmull-Rom along the
polygon and get a nice result. But how do I do the same in CG? How can I take a standard
document from a drawing program (e.g. Illustrator) and extract a path from it? Parse a PS file?
I want something that is stable, simple and fast, because that's what I had before.



/Ingemar

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Carbon-dev mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/carbon-dev/email@hidden

This email sent to email@hidden
References: 
 >CG vs QuickDraw (From: Ingemar Ragnemalm <email@hidden>)
 >Re: CG vs QuickDraw (From: David Duncan <email@hidden>)



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2007 Apple Inc. All rights reserved.