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Re: CG vs QuickDraw



On 2007-06-10, at 16:23:21, Anders Markussen wrote:

If you want the 1-pixel-wide line to not span several pixels, you simply add 0.5, so CGContextMoveToPoint(ctx, 10.5, 4); CGContextAddLineToPoint(ctx, 10.5, 24);

I know about the 1/2 pixel trick. It's a design bug that we have to do stuff like that in the first place.

I actually prefer this to the QD way. Fewer stroking rules to remember = better, even if it is a bit weird at first to those of us who got used to QD.

I love CG.

I must admit, I do too. It would have taken me years to get a PDF out of QD.

Cheers,


I'm curious. Is QD implemented on top of CG or is it seperate?

Mark
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References: 
 >CG vs QuickDraw (From: Ingemar Ragnemalm <email@hidden>)
 >Re: CG vs QuickDraw (From: Philip Aker <email@hidden>)
 >Re: CG vs QuickDraw (From: "Anders Markussen" <email@hidden>)
 >Re: CG vs QuickDraw (From: Philip Aker <email@hidden>)
 >Re: CG vs QuickDraw (From: "Anders Markussen" <email@hidden>)
 >Re: CG vs QuickDraw (From: Philip Aker <email@hidden>)



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