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On 2007-06-10, at 16:23:21, Anders Markussen wrote:
If you want the 1-pixel-wide line to not span several pixels, you simply add 0.5, so CGContextMoveToPoint(ctx, 10.5, 4); CGContextAddLineToPoint(ctx, 10.5, 24);
I know about the 1/2 pixel trick. It's a design bug that we have to do stuff like that in the first place.
I actually prefer this to the QD way. Fewer stroking rules to remember = better, even if it is a bit weird at first to those of us who got used to QD.
I love CG.
I must admit, I do too. It would have taken me years to get a PDF out of QD.
Cheers,
I'm curious. Is QD implemented on top of CG or is it seperate?
Mark _______________________________________________ Do not post admin requests to the list. They will be ignored. Carbon-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/carbon-dev/email@hidden
| References: | |
| >CG vs QuickDraw (From: Ingemar Ragnemalm <email@hidden>) | |
| >Re: CG vs QuickDraw (From: Philip Aker <email@hidden>) | |
| >Re: CG vs QuickDraw (From: "Anders Markussen" <email@hidden>) | |
| >Re: CG vs QuickDraw (From: Philip Aker <email@hidden>) | |
| >Re: CG vs QuickDraw (From: "Anders Markussen" <email@hidden>) | |
| >Re: CG vs QuickDraw (From: Philip Aker <email@hidden>) |
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