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Re: 64-bit Carbon



Carbon was intended as a transitional API from OS 9 to OS X and it worked well for that purpose. Carbon's been around since the advent of OS X so how long do you keep a transitional API alive? The problem here is that the replacement API (Cocoa) is nothing like carbon and as Larry has said, it's much more than just an API. It's an entirely different philosophy of programming and one that is not cross- platform. Hind sight is 20/20 but maybe a better thing to do would have been to develop an API similar to Windows (heretic!!!) given the fact that we're now transitioning to Intel anyway. If Apple had done that instead of ramming Next's Cocoa API into XCode, maybe we'd all be better off as Apple developers today. The way to keep the Mac viable is for software that people run under Windows to also run under OS X. The stumbling block has been Cocoa because it's so different.

Since the original post in this thread was about the lack of 64-bit carbon, l guess I better say something about 64-bit operation or risk Larry's wrath coming down on me for being off topic (just kidding Larry:-). The kernel is 64-bit and has been for quite some time. So I wrote a command-line program and it's been 32/64-bit compatible for over a year now. The moral: Don't use GUI's, just use unix kernel calls and "fuggettaboutit" as Tony Soprano would say... LOL.

Tony


On Jun 13, 2007, at 8:06 AM, Jo Meder wrote:


I'm in pretty much the same boat. Our product is a landscape visualisation/renderer app. We can hit the 32 bit address space limit with ease. We need 64 bit support, and have been hanging out for Leopard with 64 bit Carbon support since that was announced. We also have a cross platform application framework, and all the Mac stuff is Carbon. I've already started on the Mac side of things with removing the last stuff which was said to be unsupported in 64 bit Carbon previously. Having to reimplement all the platform specific stuff in Cocoa is going to be a serious problem, even if it's only due to the time needed. We're only a small company, it would be a major setback. Rearchitecting the app into a 32 bit GUI and 64 bit backend would be just as bad and probably worse, and a major issue is that we wouldn't need to do that for the Windows version and so it would be a huge black mark against the Mac version. It basically wouldn't happen.


I'm happy with the idea of needing to mix more Cocoa/Obj-C into my mainly Carbon codebase in the future, based on Apple only seeming to be adding Obj-C APIs for new stuff going forward. I was happy with the changes I would need to make because 64 bit Carbon removed a bunch of legacy stuff. To potentially have the rug pulled out from under me entirely in this manner is very distressing though. I was intending to have a 64 bit Mac version of our app ready to go for Leopard's release, but if there is no 64 bit Carbon I can't even begin to think when we might be able to do that. I'm positive we'll have a Windows 64 bit version available long before it happens though.

Sometimes as a Mac developer I feel like Apple is working against me rather than working with me in delivering apps for the Mac. I'm not talking about things like the Carbon or Intel transitions, those were pretty straightforward from my perspective. However more and more things seem to need to be done on Apple's terms and there is little flexibility. I understand that Apple have put the emphasis on Cocoa from the beginning of OS X, but Cocoa has never offered anything compelling to me as a long time C++ Mac developer, and particularly as someone who has for a long time been involved in cross platform projects. What parts of Cocoa I have wanted to take advantage of I have been able to access from my Carbon app, which is cool. I guess I should've read between the lines more and had less faith that Carbon was still going to be a feasible API going forward. Ah, well, time to go and quiz my Dev Relations guy, I guess an ADC Select membership has to be good for something...

Regards,

Jo Meder

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