On Tue, Apr 8, 2008 at 12:05 AM, parag vibhute <email@hidden> wrote:
I think Apple is making mistake by not featuring any development in
Carbon. If developer wants to develop application for multiple
platform, he has to use Carbon
That is simply not true. Full stop. There is nothing in Cocoa that
prevents cross-platform applications. I have personally worked on
large cross-platform applications that had a Cocoa interface on the
Mac (and Next before that), writing the interface in Carbon would have
been no easier. In both cases, I'd have been working with a
platform-specific API for the interface layer, and standard C++ for
the business layers.
I'd like to be the third person to agree that Cocoa is highly relevant
and useful for cross-platform apps, if you design your app so that the
OS-specific stuff is factored out appropriately—which, really, is what
it means to write "cross platform" code to begin with.