Mailing Lists: Apple Mailing Lists

Image of Mac OS face in stamp
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Designing for multitudinous objects



Thanks, Allan.

Yes, I agree. My notifications typically have one or two purposes: to cause a redraw, and/or to cause some other object(s) to recalculate. For both of these purposes I will instead use a more direct messaging system, direct from the user action method, so as to drop all this overhead.

Thanks for the link to CocoaSTL. Could be quite useful, and definitely educational.

Bye...Erez

On 30-Jan-04, at 10:23 AM, Allan Odgaard wrote:

On 29. Jan 2004, at 17:42, Erez Anzel wrote:

In a nutshell, I could have around 100,000 objects which the user imports/selects/edits/whatever, all in one command. Currently each object broadcasts a notification when it is changed, and each window controller is an observer. [...]

What can the receiver do with this notification? I mean, if n points change, is there anything besides simply redrawing everything in the bounding box of these n points?

If not, then each point can simply extend the containers bounding box (marking "changes") and before returning to the event loop, the container can send a notification (if the bounding box is != 0).

I would think that this also remove some logic from the various views, cause rather than recieve info that a polygon was moved, a line changed colour and a point was added, it will simply be told to redraw a box containing these changes (applying whatever transformations to map this box to view coordinates).
--
http://www.top-house.dk/~aae0030/
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.

References: 
 >Designing for multitudinous objects (From: Erez Anzel <email@hidden>)
 >Re: Designing for multitudinous objects (From: Allan Odgaard <email@hidden>)



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2007 Apple Inc. All rights reserved.