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RE: interface design question



I think the first thing you need to do is consider the model of your application and worry about the view later. By this I mean you should design the structures that will represent these OpenGL widgets so that you know how to handle them, then make a view that uses them, if not you'll find yourself creating twice the code. For example, you may end up making a nice view that shows you all the stuff and then stores the information in itself, when you could have simply stored the information in the actual representative object in the first place and saved yourself the time of having to move the information.

Francisco Tolmasky
email@hidden
http://www-scf.usc.edu/~tolmasky/
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