Hi all,
I am writing a program where I inherited my class from
NSResponder. I wrote the keyDown method to handle a keypress 's' which
will call a function performing an animation (a for loop updating the
display every frame). While the animation is running, key presses are
buffered and processed at a later stage of the animation ended. This is
not quite the behaviour I wanted since the user can the press 's'
multiple times during the animation and the end result is the animation
playing over and over again. How do I get around this? Any advice or
reference is welcome. Thanks.
Thuan Seah
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