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Re: rotating an object around the center of a view




On Mar 4, 2007, at 4:27 PM, Ken Tozier wrote:


On Mar 4, 2007, at 7:01 PM, Bob Smith wrote:

You do not have to do all the view drawing in the same coordinate system. Also repeatedly transforming the paths you are drawing does not seem like the best approach. Better to save and restore graphics state to draw the bits in different coordinate systems, so your graphics model objects can be static. Your -drawRect would look conceptually like this:

One thing about your method that's not immediately obvious to me is why it's more efficient to apply all these transforms to the entire coordinate system of a view than just rotate a bezier path within the view. It seems like, at least intuitively, that transforming a small part of a view (the hands) would be much more efficient.


Ken

It is more efficient to modify the graphics state, because that is a dynamic operation. Part of the graphics state is a transform which is applied to anything drawn into that state. When you use -concat on an NSAffineTransform object, all you are doing is modifying the graphics state transform; it has no immediate effect, it just alters anything which is drawn after that by transforming the drawing differently. On the other hand, when you apply a transform to an NSBezierPath object, every set of coordinates stored in that path are modified by the transform and replaced with the new transformed coordinates. So it is more efficient to combine all your coordinate system transformations so they happen dynamically in the final draw operations into the graphics state, where a transform is always going to occur anyway.


Read this article for more:

http://developer.apple.com/documentation/GraphicsImaging/Conceptual/ drawingwithquartz2d/dq_affine/chapter_6_section_1.html

Bob S.


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References: 
 >Re: rotating an object around the center of a view (From: Erik Buck <email@hidden>)
 >Re: rotating an object around the center of a view (From: Ken Tozier <email@hidden>)
 >Re: rotating an object around the center of a view (From: Bob Smith <email@hidden>)
 >Re: rotating an object around the center of a view (From: Ken Tozier <email@hidden>)



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