OK, color my face red... Xcode was responsible for the slowdown.
When testing on Leopard, I started my application through Xcode
(normal run, not debug). Apparently that slows it down a lot...
Under Tiger I usually ran the App right from Texmate after an
xcodebuild run, but sadly under Leopard xcodebuild is no longer usable
(50 sec "checking dependencies"), so I started building and running
the app through Xcode. I do not recall Tiger's Xcode slowing Apps down
in a normal 'run', so that never occurred to me as the potential
source of my troubles.
Gerd
On Nov 17, 2007, at 12:53 PM, Gerd Knops wrote:
I have a complex Cocoa application, 10.4 SDK (no GC etc). Loading a
document (and performing a large number of calculations triggered by
that) takes 4 seconds under Tiger.
Under Leopard, loading the same document takes 8 seconds until it
displays, after which the application is unresponsive for another 4
seconds, the entire time being spent in NSPopAutoreleasePool.
I presume that performance penalty is largely due to Leopards more
complex memory handling. Has anybody else observed this, and knows
of any strategies to minimize that overhead?
Thanks
Gerd
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