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Including <Agl/agl.h> ...



I created a Cocoa application using the Xcode wizard and wanted to try some example from the OpenGL SuperBible and keep getting no such file or directory errors with the agl.h header.

I come from the C++ world and I am quite confused how this is supposed to work. I found the agl.h header file at:

/System/Library/Frameworks/AGL.framework/Versions/A/Headers

Typically I am used to seeing the real file path match the header path. Is it different in Cocoa? I was expecting to find agl.h in a directory called /.../Agl/

Thanks,
graham

#import <Cocoa/Cocoa.h>
#include <Agl/agl.h>

int main(int argc, char *argv[])
{
    return NSApplicationMain(argc,  (const char **) argv);
}
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