I created a Cocoa application using the Xcode wizard and wanted to try
some example from the OpenGL SuperBible and keep getting no such file
or directory errors with the agl.h header.
I come from the C++ world and I am quite confused how this is supposed
to work. I found the agl.h header file at:
Typically I am used to seeing the real file path match the header
path. Is it different in Cocoa? I was expecting to find agl.h in a
directory called /.../Agl/