The AGL framework is named AGL and not Agl, case matters. I'll let
the author of the examples know.
Kindly,
Graham
On Nov 18, 2007, at 10:32 AM, Shawn Erickson wrote:
On Nov 17, 2007, at 11:16 PM, Graham Reitz wrote:
I created a Cocoa application using the Xcode wizard and wanted to
try some example from the OpenGL SuperBible and keep getting no
such file or directory errors with the agl.h header.
I come from the C++ world and I am quite confused how this is
supposed to work. I found the agl.h header file at:
Typically I am used to seeing the real file path match the header
path. Is it different in Cocoa? I was expecting to find agl.h in
a directory called /.../Agl/
This isn't a Cocoa thing, this is a Mac OS X thing called frameworks.