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Re: CALayer/CAAnimation doesn't animate
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Re: CALayer/CAAnimation doesn't animate



Bill, Scott,

Thanks for setting this straight! This was a great help. Having read the documentation numerous times, I still wasn't clear on how to add my own root layer in a layer-hosting view. I thought I could "reuse" the layer-backed view layer, set in IB and/or code. Apparently not. Also, animating the wrong property doesn't exactly make things happen either. :-)

The reason I use a layer-hosted view and explicit animations is because I need some more complicated animations to happen and several of them. As many as 30-40 layers animating at a time. The code below is just to make even a simple animation work for me.

I now got the layer to move, but a few more problems remain...

- (void)animateNewLayer
{
    // Create animating layer
    CALayer *layer = [CALayer layer];

// Configure layer
layer.anchorPoint = CGPointMake (0, 0); // Use lower/left corner as with views
layer.frame = CGRectMake (0, 0, 24, 24);
layer.contents = myCGImageRef; // Created earlier in this method
CGImageRelease (myCGImageRef);


    // If we don't have a root layer, create and set it
    if (!self.layer) {
        [self setLayer:[CALayer layer]];
        [self setWantsLayer:YES];
    }
    [[self layer] addSublayer:layer]; // Add our animating sublayer

// Create animation
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"position"];


// Configure animation
anim.fromValue = [NSValue valueWithPoint:NSMakePoint (0, 0)];
anim.toValue = [NSValue valueWithPoint:NSMakePoint (100, 100)];
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.duration = 2.0;
animation.fillMode = kCAFillModeForwards;
anim.delegate = self;


    // Add animation to layer; also triggers the animation
    [layer addAnimation:anim forKey:@"position"];
}

I think I'm now setting the root layer as I should. If the root layer doesn't exist, I create and add it to the hosting view and then add and remove sublayers in the lifetime of the view as needed. The hosting view never goes away, and so neither does the root layer once it's added.

These are the problems I see:

1) When the layer starts animating, the hosting view dissapears and never reappears (this also happened in the original code)
2) Setting the fillMode to kCAFillModeForwards still makes the layer jump back to its original position (or opacity or whatever I animate on) after the animation is done


Once again, thank you for taking the time.

Joachim


On 15-Jan-08, at 9:10 AM, Scott Anguish wrote:

On Jan 14, 2008, at 6:07 PM, Bill Dudney wrote:

Hi Joachim,

You should not be manipulating the layer that the view creates for its self as a general rule.

True.

If you don't create it and set it, you shoudn't mess with it.

If you call [self setLayer:[CALayer layer]] right before you call [self setWantsLayer:YES] you should start to see behavior that more closely matches what you want/expect.

This is how you should always do it. Set the layer to your requested layer class, then enabled layers.


But, no, you won't see the behavior you expect.

CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"frameOrigin"];

// Configure animation
anim.fromValue = [NSValue valueWithPoint:NSMakePoint (0, 0)];
anim.toValue = [NSValue valueWithPoint:NSMakePoint (100, 100)];
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.duration = 2.0;
anim.delegate = self;


  // Add animation to layer; also triggers the animation
  [layer addAnimation:anim forKey:@"frameOrigin"];

oints 1 - frameOrigin isn't a property of CALayer. position is. You can only animate properties of a layer that exist, and that are marked as animatable in the CALayer class. conceptual doc does cover this. Perhaps you're confusing with the view frameOrigin method?


point 2 - you're using explicit animation and you're using the default fillMode (kCAFillModeRemoved). This causes the explicit animation to be removed when the animation is over. So you blink, and it's gone back to the start point.

BTW, I'm not sure you want an explicit animation in this case anyways.. you'd expect that the layer would keep its 100,100 location, wouldn't you? in that case you could just use implicit animation. If you really want the different timing function than the default you can change the implicit animation for the "frame" property.

point 3 is because you're using the wrong delegate method if you're using animationDidStop: this isn't a CALayer delegate method. animationDidStop:finished: is.
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References: 
 >CALayer/CAAnimation doesn't animate (From: Joachim <email@hidden>)
 >Re: CALayer/CAAnimation doesn't animate (From: Bill Dudney <email@hidden>)
 >Re: CALayer/CAAnimation doesn't animate (From: Scott Anguish <email@hidden>)



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