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Re: Garbage collector vs variable lifetime



On Sat, Jun 7, 2008 at 2:19 PM, Quincey Morris
<email@hidden> wrote:
> The consequence of this should be either:
>
> (a) [data bytes] must promise to return a collectable object (so that the
> 'bytes' reference keeps it alive), or
>
> (b) [data bytes] must lock (pseudo-retain) something internally (possibly
> just 'data' itself) and be matched with an unlock (pseudo-release) method.
>
> (Maybe there's a 3rd option, but I can't think of it. Your custom allocator
> suggestion is more or less equivalent to (b), I think.)

The custom allocator idea would actually be a way of implementing
option (a). I assume the reason (a) isn't used now, aside from simple
legacy or not having thought about it, is because sometimes NSData
wraps pointers which *can't* be collected, because they need to be
"freed" using calls such as munmap and the current collector only
works with pointers that it allocates itself. Adding support for
custom allocators to the collector would allow such special cases to
work.

Mike
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References: 
 >Garbage collector vs variable lifetime (From: Quincey Morris <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Bill Bumgarner <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Ricky Sharp <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Bill Bumgarner <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Antonio Nunes <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Ken Thomases <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Bill Bumgarner <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Ken Thomases <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: "Michael Ash" <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Quincey Morris <email@hidden>)



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