I'm using [NSData dataWithContentsOfFile] to load an AIFF file. I
was wondering if there is a way to make it freeWhenDone:NO so I can
delete the NSData object and keep the bytes. Audio files can be
pretty big so I was hoping to avoid having to copy the bytes if
possible.
Another question might be to ask why are you trying to load the entire
file into memory? If its of any significant length then that is quite
a large allocation...
--
David Duncan
Apple DTS Animation and Printing
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