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Re: "Proper Gamut Mapping"



Thanks to all who contributed to this thread, it's been very educational! As you know, it has spun off another thread about what tools people are using to build device links, which I'm also very interested in, but I'd like to bring it back to this thread because I'm more interested in the mechanics of how these things actually work.

This may be an obvious question, but I have to ask it just so I'm clear: All this talk of gamut-mapping and gamut compression and color transforms really only refers to the perceptual rendering intent, correct? What, if any, advantages do DLPs offer to colorimetric rendering? Clearly out-of gamut colors have to be dealt with in some fashion, but do DLPs re-map these better than the 2 profile conversion method, or is it more a matter of different vendors' "secret sauce"?

On Dec 17, 2007, at 4:40 AM, Jan-Peter Homann wrote:

If your source profile is matrice based RGB-profile like e.g. sRGB, AdobeRGB, ProPhoteRGB or eci-RGB, the gamut mapping in the transformation is only depending from the target profile, because matrice profiles have identical tables for all intents the profile.

I thought matrix based RGB profiles don't have ANY look-up tables, just sort of a mathematical transform based on the colorants and repro- curves, which can only give the colorimetric transform. So in that sense there are identical "tables" (in that there is only the single transform, which is called on no matter what intent you call for), but really I actually don't understand how this works, so any illumination would be greatly appreciated! How do device-links "optimize" RGB-to- CMYK transforms, considering the above?


Thanks in advance!

–––
Todd Shirley
Urban Studio
New York, NY
212.691.2521


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References: 
 >Re: "Proper Gamut Mapping" (From: Marco Ugolini <email@hidden>)
 >Re: "Proper Gamut Mapping" (From: Graeme Gill <email@hidden>)
 >Re: "Proper Gamut Mapping" (From: Todd Shirley <email@hidden>)
 >Re: "Proper Gamut Mapping" (From: Jan-Peter Homann <email@hidden>)



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