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Re: Don't exchange pointers, was Re: Objective-C++/C++ with CocoaUI Issue...



.. of course, it would be in many ways far less problematic (less complexity offloaded to third party developers; greater interoperability with other systems; not making the assumption that all developers want to design around your specific requirements) to accomplish that with a windowed-remote-frame-buffer style design, rather than trying to transport plugin state changes across a network.

In other words, you run the whole plugin (UI and DSP) on the remote machine, screen-scrape the frame buffer for the UI window and redirect event pipes appropriately... like VNC-in-a-window.

Best regards,
	Angus.

=========================================================
  Angus F. Hewlett, Managing Director (CEO)
  FXpansion Audio UK Ltd   -   http://www.fxpansion.com
  Registered in the UK - #4455834 - VAT: GB 798 7782 33
=========================================================

Stefan Gretscher wrote:
Am 19.06.2006 um 17:10 schrieb Richard Burnett:
What I had tried to do was pass in the address of a pointer from the UI to the AU code
Please don't - AUs are generally designed so that the view code and the processing code can live in separate address space or even on separate machines, and exchanging pointers between UI and core breaks this design.
Consider an environment like Logic Nodes where the audio processing can be distributed to remote machines for utilizing additional CPU resources, while the UI is working on the main machine - there's no way to exchange pointers there.
(Logic Nodes are currently limited to Logics built-in plug-ins, but there's a strong user demand to open up this technology for AUs as well.)


Best,
Stefan

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References: 
 >Objective-C++/C++ with CocoaUI Issue... (From: Richard Burnett <email@hidden>)
 >Re: Objective-C++/C++ with CocoaUI Issue... (From: Herbie Robinson <email@hidden>)
 >Re: Objective-C++/C++ with CocoaUI Issue... (From: Richard Burnett <email@hidden>)
 >Don't exchange pointers, was Re: Objective-C++/C++ with CocoaUI Issue... (From: Stefan Gretscher <email@hidden>)



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