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Re: Don't exchange pointers, was Re: Objective-C++/C++ with CocoaUI Issue...



Angus F. Hewlett wrote:
.. of course, it would be in many ways far less problematic (less complexity offloaded to third party developers; greater interoperability with other systems; not making the assumption that all developers want to design around your specific requirements) to accomplish that with a windowed-remote-frame-buffer style design, rather than trying to transport plugin state changes across a network.

In other words, you run the whole plugin (UI and DSP) on the remote machine, screen-scrape the frame buffer for the UI window and redirect event pipes appropriately... like VNC-in-a-window.


I definitely agree.
What could easy to do for a 2 band EQ can become a nightmare for a full blown sampler where you do not have a finite parameter number and so on.


There is some developers who not only do AU plugin too :)

Good thing of this solution is it works for all plugin.

Regards,

--
Olivier Tristan
Ultimate Sound Bank

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References: 
 >Objective-C++/C++ with CocoaUI Issue... (From: Richard Burnett <email@hidden>)
 >Re: Objective-C++/C++ with CocoaUI Issue... (From: Herbie Robinson <email@hidden>)
 >Re: Objective-C++/C++ with CocoaUI Issue... (From: Richard Burnett <email@hidden>)
 >Don't exchange pointers, was Re: Objective-C++/C++ with CocoaUI Issue... (From: Stefan Gretscher <email@hidden>)
 >Re: Don't exchange pointers, was Re: Objective-C++/C++ with CocoaUI Issue... (From: "Angus F. Hewlett" <email@hidden>)



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