So - your AU would see this kind of ASBD from its host. Then it knows
that the audio data it gets is 64bit float.
You would have to overide this check in AUBase, where it is checking
the format against the AU Canonical definition, specifically:
bool MyAUDoubleClass::ValidFormat(AudioUnitScope inScope,
AudioUnitElement inElement,
const CAStreamBasicDescription & inNewFormat)
(You can see how this is used in AUBase::DispatchSetProperty - case
kAudioUnitProperty_StreamFormat)
That's it.
Bill
On Aug 2, 2009, at 8:49 AM, Alejandro wrote:
Bill,
You asserted that it is possible to create an Audio Unit with 64bit
external format support. I have never created an AU, but how is this
done?
Thank you,
Alejandro
--
Alejandro Palencia
Open Studio Networks
www.openstudionetworks.com
+34 667440770
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