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Re: Graphics much slower under Leopard



The OpenGL pipeline is a Java2D implementation that uses OpenGL rather than Sun's software renderer or Quartz to do drawing. JOGL is completely separate. I wouldn't expect JOGL to be affected at all.
- Josh

On Oct 29, 2007, at 12:44 PM, Jeff Palmer wrote:

I need some clarification on OpenGL.  Is it being said that JOGL apps will not work?  JOGL puts a wrapper, native calls, around OpenGL.  How does OpenGL even know it’s Java?  Is this a permanent degrade?


On 10/29/07 2:54 PM, "Mike Swingler" <email@hidden> wrote:

The OpenGL pipeline is not present in Java 5 for Leopard.

Sorry,
Mike Swingler
Java Frameworks Engineer
Apple Inc.

On Oct 29, 2007, at 11:14 AM, Joshua Marinacci wrote:

I'm curious if anyone has tried the OpenGL pipeline. Any probs there?

- J
On Oct 29, 2007, at 9:29 AM, Pratik Solanki wrote:

It's possible. The performance characteristics of Quartz and Sun2D are quite different. In general, with the shift to Sun2D, graphics performance characteristics on Mac OSX should more closely match those on Windows. But some apps may lose performance based on what they do. Please try enabling Quartz to see if that fixes the issue.

Pratik

On Oct 29, 2007, at 8:22 AM, Emmanuel Puybaret wrote:

 
Hi,

A user reported to me that Sweet Home 3D (available at
http://sweethome3d.sourceforge.net ) was much slower under Leopard than it
used to be under Tiger.
Could it because the property "apple.awt.graphics.UseQuartz" is now equal to
"false" by default ? Could this property change the drawing speed of texts
*and* Java 2D objects (Sweet Home 3D doesn't draw that much text) ?
Any other idea ?



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References: 
 >Re: Graphics much slower under Leopard (From: Jeff Palmer <email@hidden>)



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