Stick with Java 5... most Macs will have it.
Or, try something like retro-weaver to make Java 1.4 compatible
classes from your Java 5 code. Java 1.3 is far too ancient to
bother with - even if your goal is to target more Macs.
Regards,
Scott
On 26-Aug-08, at 9:05 PM, Hasan Edain wrote:
Long time lurked steping out to ask a question.
My partner and I have spent nearly 5 years developing a framework
to deliver sprite based 2d games in Java.
Along. The way we seem to have made a serious technology mistake.
We moved to JDK 1.5 features (especially enums). Now we seem to be
very limited in terms of where the games made in this platform can
be deployed in terms of the Mac platform.
This is especially distressing in terms of comparing our ability to
deliver on windows and Linux where we have reasonable strategies to
deliver to OS's over a decade old.
Does anyone have sugestions that don't involve regressing our
entire codebase to JDK 1.3?
Thanks in advace.
The framework is open source, and can be downloaded at:
Http://sourceforge.net/projects/sprite2d