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Mike Swingler wrote:
If you need a platform-independent way, Kirill discusses how to use an SVG to Java2D transcoder that will create Java classes that paint in Java2D based on an SVG file you give it: http:// weblogs.java.net/blog/kirillcool/archive/2006/10/ svg_and_java_ui_3.html .
Also see this list of vector image IO libs: http://schmidt.devlib.org/java/vector-image-io-libraries.html
-- GG
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