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Seamless Tiling



I have an image of size 320x240, and I want to tile it as 1 256x256 texture
and 4 64x64 textures, with a bit of unused space (256-240=16 pixels). My
problem is, I can't seem to join the edges of the textures together
seamlessly. At 2x texel magnification (using bilinear filter) the seams are
clearly visible (and ugly, BTW). They obvious problem is that the texels are
not lining up right.

Is it possible to, say, render a 256x256 texture as 4 64x64 textures without
visible seams?

Thanks,
Darrell




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