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GLD specifications



Hi all,
I was wondering if anyone could point me in the direction of the GLD
specifications for renderers under Apple's OpenGL? I need this to write a
renderer that captures two or more and directs slightly different
projections onto each. I need this info urgently for a port of the WEDGE
threeD immersive display to the Macintosh, see
http://anusf.anu.edu.au/wedge.
Any help would be most appreciated,
Andrew.


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