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Re: understanding the OpenGL matrix implementation



Ah, so I was wrong. My implementation should have been:

the OpenGL array

a e i m
b f j n
c g k o
d h l p

temp_x = (x * a) + (y * e) + (z * i) + (1 * m);
temp_y = (x * b) + (y * f) + (z * j) + (1 * n);
temp_z = (x * c) + (y * g) + (z * k) + (1 * o);

x = temp_x;
y = temp_y;
z = temp_z;

many thanks,
James

----- Original Message -----

References: 
 >Re: understanding the OpenGL matrix implementation (From: Kenneth Dyke <email@hidden>)



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