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I have some code that uses the OpenGL glu tesselation routines.
Under Classic MacOS it works great, as OS X Carbon/CFM application it
crashes in glu.dylib (according to the stack trace)
My theory is that it is a problem with passing a CFM function pointer that
is set via gluTessCallback to the glu routines which are Mach-O. I 3proved
this2 by building a Mach-O version of the same code, and it worked fine.
My solution was to grab the source to glu from SGI's Open Source initiative
and create my own "GLU".
| References: | |
| >GLU routines under OS X (From: Andrew Cunningham <email@hidden>) |
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