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RE: Re: Cracks on NURBS sphere



Hi John,

As I promised this morning, I have made the example test program. I am
sending you now the .c file. It is based on nurbs.c from Apple's OpenGL SDK.
I just modified it to reflect some settings we use in VecorWorks and also,
of course, fed the NURBS geometry data for modeling a sphere. I tested this
file on both Mac and Windows, and it is very obvious that the sphere
rendered on windows is very smooth, but on Mac, there are cracks on the
surface, and no matter how you adjust the camera, the cracks are there.

I am including this file as the attachment. Please let me know if you can
get it without a problem, also please let me know if you need more
information. Thanks!

Shirley Carter
email@hidden



> -----Original Message-----
> From: John Stauffer [mailto:email@hidden]
> Sent: Monday, December 11, 2000 12:50 PM
> To: Shirley Carter
> Cc: email@hidden
> Subject: Re: Cracks on NURBS sphere
>
>
> It sounds like you need to send an example test program of what
> exactly isn't working for you. Our tests here show NURBS to be
> working correctly.
>
> John

[demime 0.97c removed an attachment of type application/octet-stream which had a name of crackingSphere.c]




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