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Re: New OpenGL Samples



> New OpenGL samples are on our web site....
>
> OpenGL Movie
>
> <http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/OpenGL_Movie.htm>
>
> A demonstration of QuickTime and OpenGL integration and optimized
> texture mapping. This includes demonstrating the use of the OpenGL
> packed pixel extension.

First of all, i'd like to thank you for putting up this really useful piece of sample code!
While playing with the code some questions arise:

What are the basic steps required to play multiple movies on multiple polygons at the same time? Would it be more efficient to use multiple movie files, or render them beforehand into a single movie (assuming they are the same size...doubling the width) and split the Offscreen Buffer for every frame?
On the other side, apple released most of their QuickTime-related samplecode also for Windows, are there chances that this one will be released too?

Regards, Julian




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