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Porting from Linux to MacOS



Hi,
I'm currently devellopping programs on linux... I always had macintoshes at
home but I bought a PC for devellopping under linux... Now I would like to port
my OpenGL programs to the Macintosh... I have a version of CodeWarrior, with
powerplant and such things, but I never really programmed on the macintosh...

My C++ code is supposedly open platform, standard, etc...
What are the things I should know in order to port my program to the MacOS?
I already have a hand on OpenGL SDK from apple...

Thanks,
Simon
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+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : email@hidden | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+




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