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Color dimmed with texture mapping enabled



Whenever I enable texture mapping using glEnable(GL_TEXTURE_2D) displayed
colors are dimmed. White becomes a very dark gray for example. This is a
problem because it makes printed text illegible. I can fix this by calling
glDisable before displaying the text and then calling glEnable again but why
does this happen and is there a better solution. I'm using glut.

Donald Johnson
email@hidden




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