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Re: Format for models



On 12/21/00 22:42, "email@hidden"
<email@hidden> wrote:

> Format for models

I would recommend looking at VRML. It handles models, textures and some
animation. The book "3D Graphics File Formats" by Keith Rule uses VRML as
its internal representation and so it has the best coverage of that format.

3DMF is a good format, but it doesn't store any animation information of its
own... Though you could add it as your own information type. There is also
some sample code for using OpenGL with 3DMF by brian Barnes. Look for it at
the Meshwork web site <http://www.meshwork.com/> in the OpenGL section.
Meshwork's format is well documented, and Joe Strout (Meshworks creator) is
very helpful.

In the end, you may find that you will want to create your own file format
to handle whatever features you need. But as a newbie, you'll probably first
want to take a look at these other formats and get comfortable with using
one of them before you try and venture out on your own.

I hope this helps! Make sure to join Apple's OpenGL dev list as well,
everyone is very helpful on that list.

Doug

<http://www.cse.ucsc.edu/~whitmore/>




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