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Specular highlight



Given an orthographic view projection (Top, Side, or Front)
the call glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, 1 )
and the LightPosition with the w component set to 1.0,

What is the best camera position in gluLookAt to be set in order to achieve
a
realistic specular highlight ?

Thanks,

Markus




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