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Re: OBJ models loader



> Try searching on google for "wavefront obj opengl".
>
> If you're working with meshes in particular, you might check out the
> nice library Paul Heckbert at CMU wrote that builds a quad-edge data
> structure from obj files (good if you need to do further operations on
> the mesh, eg, subdivision, simplification, etc).
>
> http://www.cs.cmu.edu/afs/andrew/scs/cs/15-463/pub/src/p2/p2.html
> (link seems to be down right now, try again later)
>
> I'd also try asking on the general computer graphics newsgroups, since
> opengl shouldn't be an issue at the file-parsing stage.

The 3DMF Optimizer from Pangea will open an OBJ file and let you save a 3dmf
file...I think the source for this is available...

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