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On Dec 10, 2004, at 5:05 PM, email@hidden wrote:
1. Are they modulated across the vertexes, like the regular vertex colors? This is key :) 2. What's the token -- if any -- that I can use to put them in my texture combine? There is no GL_SECONDARY_COLOR but there is:
glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE0_RGB,GL_CURRENT_SECONDARY_COLOR); glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND0_RGB,GL_SRC_COLOR);
I'm not sure that's right, though.
Is this even possible?
According to:
Kent
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