I am quite new to native Mac programming though I have been using OS X
for my Java development for a number of years now. I would be
appreciate it if someone could point me to effectively using XCode to
code using JNI and OpenGL. I downloaded the samples for the two types
of projects but it has been so many years since I worked with
something like XCode that I am utterly confused. Would any of you have
a small XCode project that combines JNI and OpenGL or at least some
document (or better a book) that gives a high brow run down on XCode,
I would be deeply indebted.
For all of you Java OpenGL users, I'd recommend looking at JOGL
(https://jogl.dev.java.net/). Its easy to use for anyone who has
already developed in both OpenGL and Java, and its very well
maintained, though the OS X port currently doesn't have pbuffer support
exposed yet. Note that it *does* require 10.3 though.
I know that doesn't exactly answer your question, but I'd expect that
to be much easier than setting up and managing your own GL context by
way of JNI calls.
Hope that helped,
--
Alexander Powell
email@hidden
Georgia Institute of Technology - GVU - GRAPE
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