Mailing Lists: Apple Mailing Lists

Image of Mac OS face in stamp
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: newbie needs some help



On Dec 12, 2004, at 2:59 PM, Suhail Ahmed wrote:

I am quite new to native Mac programming though I have been using OS X for my Java development for a number of years now. I would be appreciate it if someone could point me to effectively using XCode to code using JNI and OpenGL. I downloaded the samples for the two types of projects but it has been so many years since I worked with something like XCode that I am utterly confused. Would any of you have a small XCode project that combines JNI and OpenGL or at least some document (or better a book) that gives a high brow run down on XCode, I would be deeply indebted.

For all of you Java OpenGL users, I'd recommend looking at JOGL (https://jogl.dev.java.net/). Its easy to use for anyone who has already developed in both OpenGL and Java, and its very well maintained, though the OS X port currently doesn't have pbuffer support exposed yet. Note that it *does* require 10.3 though.


I know that doesn't exactly answer your question, but I'd expect that to be much easier than setting up and managing your own GL context by way of JNI calls.

Hope that helped,

--
Alexander Powell
email@hidden
Georgia Institute of Technology - GVU - GRAPE

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden

This email sent to email@hidden
References: 
 >newbie needs some help (From: Suhail Ahmed <email@hidden>)



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2007 Apple Inc. All rights reserved.