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I'd like to find a more efficient way to specify two alternating vertex colors for vertex arrays, rather than including a complete color4 array in the VAO/VAR, ie "even color, odd color, even color, odd color..." What other options do I have? A vertex program? I can't fall back to a software renderer, and color arrays seem to incur too much overhead, even though they're only generated when the colors change (my VAR arrays are planar, non-interleaved, so I only have to flush the dynamically-changing vertices).
Rob
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