Are you using AGL_BUFFER_RECT by any chance?
If so you need to make certain that the origin of the port is known to you and that the buffer rectangle that is passed into OpenGL compensates for this.
alex
At 12:12 AM +0300 12/16/04, Igor Garnov wrote:
>Hello
>
>very curious about the following issue:
>
>I have a Carbon CFM application. When I run it on Mac OS 9, I see, that instead of drawing on the entire window (as is the case on Mac OS X), it draws only on the lower-right part of the window. Why?
>
>What am I doing wrong?
>
>What makes me really sad is that I seem to remember an article on the Apple website that covered this very problem, but now I cannot find it. If there really is such an article, a link would be greatly appreciated.
>
>Regards,
>Igor
>
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