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Re: PBuffer questions - requirements to release the pbuffer



Hi Y'all,

I feel like this has been asked 1000 times, but having reaed Geoff's great notes on the subject I'm still not clear on it:

If I want to do additional drawing to my pbuffer, what is the minimum I have to do to change from using it as a texture to using it as a drawing receptical?

It looks like all I have to do is call glBindTexture to set the 2-d texturing target to something other than the texture object that is tied to my pbuffer to allow drawing into my pbuffer again. Is there anything else to it? (I'm just spooked by the lack of something like wglReleaseTexImageARB I suppose.)

*Cheesr*
Ben
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References: 
 >PBuffer questions (From: bsupnik <email@hidden>)
 >Re: PBuffer questions (From: "Kenneth C. Dyke" <email@hidden>)
 >Re: PBuffer questions (From: Cyril Kardassevitch <email@hidden>)
 >Re: PBuffer questions (From: "Kenneth C. Dyke" <email@hidden>)
 >Re: PBuffer questions (From: Cyril Kardassevitch <email@hidden>)



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