Set 'initially visible' to true in the resource, and now it's OK.
I had this same problem a while time ago. Apparently the window you're
creating the context in has to be visible at the time of creation. If
your window is initially hidden, try showing it before creating the
context.
On Dec 19, 2004, at 3:54 PM, Igor Garnov wrote:
I wasn't using AGL_BUFFER_RECT then, but I tried it since then. The
result was the same.
But, no matter what I do, for some weird reason on Mac OS 9 the image
is rendered into a lower-right corner of the window. For now I just
initialize AGL and clear the screen, that's all I'm doing. On Mac OS
X the same application works fine (this is a Carbon CFM app, so it
can run on both OSs).
Could someone give a link to a sample code that compiles with Code
Warrior into a Carbon CFM application, where I could see AGL
initialization? I tried googling for this, but for now I've not found
much.
On Dec 16, 2004, at 0:36, alex wrote:
Are you using AGL_BUFFER_RECT by any chance?
If so you need to make certain that the origin of the port is known
to you and that the buffer rectangle that is passed into OpenGL
compensates for this.
very curious about the following issue:
I have a Carbon CFM application. When I run it on Mac OS 9, I see,
that instead of drawing on the entire window (as is the case on Mac
OS X), it draws only on the lower-right part of the window. Why?
What am I doing wrong?
What makes me really sad is that I seem to remember an article on
the Apple website that covered this very problem, but now I cannot
find it. If there really is such an article, a link would be
greatly appreciated.
Regards,
Igor
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