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Converting from gl4java to JOGL



Hi,

I am relatively new to the OpenGL world and am currently working with a toolkit that implements the legacy GL4java toolkit. In your opinion, would it be a significantly large undertaking for a single developer to transform the GL4java calls into JOGL calls? I apologize if this is a vague question, but I am just trying gauge the architectural differences between GL4java and JOGL.

Thanks for your help.

Todd Krokowski
Software Engineer

PAR Government Systems Corp.
314 S. Jay St.
Rome, NY 13440
-------------------------------------------
Phone: (315) 339-0491 x.490
Email: email@hidden

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