I am relatively new to the OpenGL world and am currently working with a
toolkit that implements the legacy GL4java toolkit. In your opinion,
would it be a significantly large undertaking for a single developer to
transform the GL4java calls into JOGL calls? I apologize if this is a
vague question, but I am just trying gauge the architectural
differences between GL4java and JOGL.
Thanks for your help.
Todd Krokowski
Software Engineer
PAR Government Systems Corp.
314 S. Jay St.
Rome, NY 13440
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