Hi,
in my animation I draw 2 transparent objects (50% transparency) one by one.
But if the first object is closer to the eye point, I cannot see the second
object (which I draw just after). I guess this depends on the fact that when
the first object has been drawn, the second object didn't exist yet in the
buffer, so I cannot see it.
I have been playing with the glDisable(GL_DEPTH_TEST) and
glDisable(GL_CULL_FACE), but they produce unwanted effects when the 2
objects move and change their respective position regarding the eye point
(it's an animation).
Describing what I see is really complicated and boring, so I simply ask:
In my animation, how can I draw the 2 transparent objects such a way I see
what a human eye really sees?
Best Regards
--
Lorenzo
email: email@hidden
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