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I am wondering how I could load an array (or even more than 1) of vertices (and related colors, normals, tangents, texcoords) into the memory of the graphics card, once and for all.
ARB_vertex_buffer_object (10.3+, cross-platform)
http://oss.sgi.com/projects/ogl-sample/registry/ARB/ vertex_buffer_object.txt
APPLE_vertex_array_range (10.2+, mac-specific)
http://oss.sgi.com/projects/ogl-sample/registry/APPLE/ vertex_array_range.txt
Fred
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| References: | |
| >Loading vertex arrays in the graphics card ? (From: Fred Leboucher <email@hidden>) | |
| >Re: Loading vertex arrays in the graphics card ? (From: Keith Bauer <email@hidden>) |
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