| |||
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
I am wondering how I could load an array (or even more than 1) of vertices (and related colors, normals, tangents, texcoords) into the memory of the graphics card, once and for all.
ARB_vertex_buffer_object (10.3+, cross-platform)
http://oss.sgi.com/projects/ogl-sample/registry/ARB/ vertex_buffer_object.txt
APPLE_vertex_array_range (10.2+, mac-specific)
http://oss.sgi.com/projects/ogl-sample/registry/APPLE/ vertex_array_range.txt
The mac-specific extension is really not an option sinc the code must work on Linux, so I looked into ARB_vertex_buffer_object, and this is really weird, but apple's developer website doesn't talk about it (http://developer.apple.com/graphicsimaging/opengl/extensions.html), and glxinfo on X11 doesn't give me that extension (any way to get the opengl extensions without using glxinfo on X11 ?). When I read from the spec you gave me, it says that this extension is used in OpenGL 1.4, but OS X.3 uses OpenGL 1.2.1... So where is this extension hidden ?
Chris _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden
| Home | Archives | FAQ | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.